![]() Increasing or decreasing the value of items probably wouldn't solve the problem, however, what I'm suggesting is to have weapons sell at a higher percentage rate instead. These NPCs are procedurally generated, though their armor and behavior will adhere to their setting. The absolute most you could gain off this would be minus 8 gold and plus 4 geodes over 2 actions. If the current value of weapons at the endgame is to match what it will be like come 1.0, I don't think it will go very well. NPCs consist of guards, merchants, and villagers living in villages according to their race. Neptune's Glaive is a sword weapon that can be obtained from Fishing Treasure Chests after reaching Fishing level 2. (edited) I don’t get why this would be almost infinite - your either moving off the monster to gain whichever bonus you want, or fighting the monster to get a reroll and a geode as an action. I think the main cause for this is because furniture and food are stackable, and thus can be gathered en masse, where as a single weapon can take up an entire slot, which puts weapons as the least desirable kind of loot to sell. The colony update brought me back.Ĭonsidering I know we've been waiting to be able to sell things for so long, I'm surprised no one has commented on it, either in a positive, or a negative way.Īnyone else feel that the sell prices are a bit off? Based on what's in the game so far, I feel that weapons don't sell for enough, while food and furniture/placeables sell for too much, at least in comparison to weapons.
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